Watch Dogs 2 – Rinviata la versione PC. Annunciati i requisiti e le feature extra

Ubisoft ha annunciato oggi che la versione PC di Watch Dogs 2 originariamente prevista per il 15 novembre è stata rinviata al 29 novembre al fine di ottimizzare il gioco su un range più vasto di hardware.

Sono stati inoltre annunciati i requisiti minimi e consigliati e le feature extra che avrà la versione PC del gioco rispetto alla controparte console.

MINIMUM

  • Supported OS – (64-bit versions only)
    Windows 7 SP1, Windows 8.1, Windows 10
  • Processor
    Intel Core i5 2400S @ 2.5 GHz | AMD FX 6120 @ 3.5 GHz
  • RAM
    6GB
  • Video Card
    NVIDIA GeForce GTX 660 (2GB) | AMD Radeon HD 7870 (2GB) or better
  • Hard Disk Space
    50 GB
  • Peripherals
    Windows-compatible keyboard and mouse, Microsoft Xbox One Controller, Dual Shock 4 Controller
  • Multiplayer
    256 Kbps or faster broadband connection

RECOMMENDED

  • Supported OS – (64-bit versions only)
    Windows 7 SP1, Windows 8.1, Windows 10
  • Processor
    Intel Core i5 3470 @ 3.2GHz | AMD FX 8120 @ 3.9 GHz
  • RAM
    8GB
  • Video Card
    NVIDIA GeForce GTX 780 (3GB) | NVIDIA GeForce GTX 970 (4GB) | NVIDIA GeForce GTX 1060 (3GB) or better | AMD Radeon R9 290 (4GB) or better
  • Hard Disk Space
    50 GB
  • Peripherals
    Windows-compatible keyboard and mouse, Microsoft Xbox One controller, Dual Shock 4 controller
  • Multiplayer
    256 Kbps or faster broadband connection

Additional features and optimizations created for the PC version

General
• 4K support
• Stuttering/lag framerate optimization – We employed a fix that makes all controls much more responsive and less framerate-related. We’ve optimized resource creation, GPU VRAM upload and required VRAM for the game.
• No FPS cap
• Full SLI/Crossfire support at launch
• Multiple save file support – This feature allows players to have up to three auto save slots for three separate playthroughs.
• Multi-monitor support with borderless mode and advanced settings that allow for customized placement of menu and HUD.
• Multiple windowed mode options – Windowed mode with flexible/resizable windows, multi-monitor borderless.

Improved Graphic Features
• Screen Space Reflections
• Headlight Shadows – Support for additional shadows from car headlights
• Extra Details Options – Increases the level of detail for all objects in the game, and adds more details to objects in the distance.

Improved Graphics Options
• FOV sliders
• Pixel Density sliders
• Sharpness sliders
• Ultra Textures pack available at launch

• Ambient Occlusion options:
o Ubisoft proprietary ambient occlusion techniques: SSBC and HMSSAO
o HMSSAO

• Anti-aliasing options:
o TXAA
o MSAA
o Post Processing Anti-Aliasing options SMAA and FXAA

Improved Keyboard/Mouse controls
• Full adaptation with mouse and keyboard
• We’re using raw mouse input to reduce latency and use the Windows hardware cursor throughout the game without any additional signal filtering to smooth or accelerate mouse movement by default
• Advanced keyboard support – Keyboard hotkeys for every menu and app for faster access. Additionally, all hotkeys can be remapped.
• Mouse-centric UI – Any UI screen, menus or smartphone app supports full mouse interaction, so the player can finish any UI task with the mouse only. Everything is clickable and has appropriate button states.
• Toggle/Hold modes for different controls (aim, sprint, walk, inventory, etc.)

Driving
• Driving has been adapted to suit the keyboard controls, with adjustable steering sensitivity. Same goes for driving camera sensitivity and auto-centering camera behavior

Gamepad support
• On-the-fly switching between mouse and keyboard to gamepad, without any additional options, UI will just switch to gamepad mode
• Supported gamepads: Xbox 360 and Xbox One controllers, third-party XInput gamepads (everything Xbox-based), PlayStation 4 Controller. We do not officially support Direct Input gamepads, Steam controllers or game wheels.

Scritto da: Andrea "lordfener91" Dugoni

Laureato in Economia Europea, scrive News e Recensioni per passione e videogioca nei pochi momenti liberi. E’ un grandissimo amante del franchise di Star Wars (soprattutto di tutto ciò che riguarda l'Universo Espanso, Canon o Legends che sia) e si chiede se un giorno riuscirà mai a finire di leggere tutti gli innumerevoli romanzi e fumetti ambientati "tanto tempo fa, in una galassia lontana lontana" usciti dagli anni ’70 ad oggi. Stalkeratelo sul Twitter: @lordfener91

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