Nell’ultimo PlayStation Access il Creative Director di Watch Dogs Jonathan Morin ha risposto ad alcune domande ricorrenti inviategli nell’ultimo periodo circa la versione PS4 del titolo.
Stando alle sue parole “il frame rate è abbastanza stabile” e al momento il team di sviluppo è al lavoro per cercare di ottimizzare alcuni aspetti secondari necessari per avere una resa complessiva visiva di notevole impatto. Morin si è soffermato anche sul tempo necessario per portare a termine il gioco che si attesterà tra le 35 e le 40 ore, tempo che raggiungerà il centinaio se lo si vuole completare al 100%.
Durante l’intervista, che trovate in calce, sono emersi anche altri aspetti che vi riportiamo in questa “breve” lista:
- The team isn’t trying to do anything spectacular with the DualShock 4. There’s just the ability to use the touchpad for the map.
- The team took some liberties to make Chicago smaller and more dense than the real one.
- You can “of course” kill NPCs.
- The way NPCs react to Aiden depends on how you behave and on your reputation.
- There’s a “heat” system, and it’s kind of similar to GTA’s star system, but it has a memory to it, as people talk to each other with a sort of ripple effect.
- The game will play different if you play “good” or “evil,” but there won’t be any difference in the story itself.
- There’s quite a bit of customization for Aiden’s clothes, but there’s no tuning for cars or guns.
- There are around 70 different vehicles.
- Different kinds of cars will feel very different when driving them.
- The city is very big, but not the biggest that has ever done. Yet it’s “the deepest and the richest you’ve ever seen before.”
- You can unlock several hideouts and use them to sleep (which sort of resets the heat system and lets you change the time of day to your liking) and teleport around.
- Some of the hacking tools are more efficient in certain times of the day.
- There are quite a few multiplayer modes. There’s the hacking mode we already, but there’s also “tailing,” that doesn’t necessarily trigger a confrontation. There’s a seamless team vs team mode only on next gen consoles and PC.
- There’s also free roam multiplayer. There are no missions and activities, and you can just do whatever you want.
- You can turn off multiplayer intrusions but Morin encourages players to try it at least before deactivating it.
- You can customize the appearance you’re going to have to other players.
- There are no lobbies at all. You can request to join multiplayer on the spot, but no actual lobbies.
- Multiplayer and single player have the same progression system, but multiplayer has notoriety on top of it, and it allows to unlock further skills. If your notoriety drops you can also lose those skills.
- There’s no online interaction between PS3 and PS4 for “technical reasons.”




