Battlefield Hardline – Disponibile la prima patch

Vi segnaliamo che, in queste ultime ore, Visceral ha pubblicato la prima patch (la 1.02) di Battlefield Hardline per tutte le piattaforme. A seguire il changelog completo:

Battlepacks

  • Bronze packs – changes made to the last slot drop to improve the chances of collectibles and vouchers rather than boosts
  • Silver packs – made the first 3 slots like a Bronze pack, and removed any chances of getting standard drops and increased the chances of collectibles for the last slot
  • Gold packs – made the first 4 slots as Silver pack, and removed any chances of getting standard items, drops advanced vouchers and greatly increased the chances of getting superior or distinguished items
  • Shortcut Battlepacks added
  • Added the Prima Guide’s Gold Battlepack

Battlepickups

  • Adjusted the RPG to only have 1 ammo when picked up from a vehicle trunk and to have less splash damage

Crash fixes

  • Fixed a crash related to some specific Nvidia based video cards
  • Fixed some low reproduction crashes related to video card drivers
  • Fixed crashes in multiplayer based on data from BugSentry (internal crash tracking tool for live servers)

Gameplay

  • Bullet impacts near the player no longer cause camera shake in certain cases
  • Fixed an issue in the Hollywood Heights map that allowed players to grab cash through a roof in the Blood Money game mode
  • Optimized game engine to increase graphics performance while punkbuster is running

Modes

  • Fixed an issue where the Hotwire game mode was showing as available for the Hollywood Heights MP map
  • Adjusted Team Death Match spawns so player is closer to friendlies and further from enemies
  • Adjusted tickets to 600 for Conquest Small and 999 for Conquest Large
  • Added Conquest Large to the Growhouse map
  • Fixed an issue were some game modes didn’t have the correct amount of tickets

Servers

  • Fixed an issue with server customization settings for certain game modes
  • Added ability to clear and save a maplist when using the remote console server controls
  • Increased the size of the text character limit for the MP map lists

Shortcut kits

  • Added licenses for all items granted in the DLC shortcuts

UI

  • Fixed an issue where players could bypass the timer at the beginning of the round during Rescue and Crosshair
  • Fixed an issue with the Chinese language EULA referring to another game title

Vehicles

  • Reduced the health of the couch and reduced the rate at which it can be repaired
  • Adjusted the criminal and law enforcement variants of the sedan so that they now take the same damage per bullet from weapons

Weapon turning

  • K10 – reduced start damage to 33 and end damage to 8
  • Saiga, PTR 91, HCAR, and HK51 – reduced the amount of vertical recoil
  • RO993 – increased the rate of fire to 850
  • Jury 410 – increased the amount of damage per pellet to 20
  • FMG9 – increased max damage to 25
  • Battle Rifle ammo – increased min damage to 25
  • AKM – bullet min damage decreased to 24

Misc

  • Fixed dev only bugs related to command line arguments used for testing.

 

Scritto da: Andrea "lordfener91" Dugoni

Laureato in Economia Europea, scrive News e Recensioni per passione e videogioca nei pochi momenti liberi. E’ un grandissimo amante del franchise di Star Wars (soprattutto di tutto ciò che riguarda l'Universo Espanso, Canon o Legends che sia) e si chiede se un giorno riuscirà mai a finire di leggere tutti gli innumerevoli romanzi e fumetti ambientati "tanto tempo fa, in una galassia lontana lontana" usciti dagli anni ’70 ad oggi. Stalkeratelo sull'Internet: @lordfener91

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